The worst thing you’ll be able to kill the game industry is to release something forgettable. Is it a good game? Sure, that’s the goal, but if things get wrong, you may be ready to save face and find public attention by creating something so bad that individuals want to play it.
After all, morbid curiosity exists, and if your terrible game includes a unique selling feature, you’ll have just created history. It’s not going to go as planned, but reputation remains important.
The games on this list aren’t always the worst, but they were generally panned once they were first released, typically permanently.
So, what in any of those games creates them so terribly? It extends beyond poor game decisions or financial limits. Anyone can have this experience. Poor game design is more widespread than you’ll think.
1 Shadow The Hedgehog
Sega capitalized on Sonic’s broody bro Shadow the Edgelord’s fame by giving him his spin-off in 2005.
How would people distinguish it from other Sonic games? Why not put a pistol in his hands and watch what happens? We will all agree that the notion was right ahead, folks.
2 Hatred
It irritates and bothers me even to supply this game’s text lines. The player takes on the character of a bitter, nihilistic spree murderer who has had it with civilization within the 2015 PC shooting game Hatred.
The game’s drab black and white combination becomes tiresome quickly, and the violent, unrelenting violence, while somewhat exciting, becomes tiresome quickly. A game with the most cringy edginess shouldn’t be this one-note.
3 Shaq Fu
Shaq Fu’s fame was built on its lack of quality. Although it wasn’t horrible, it didn’t have an opportunity against Super Street Fighter II and Mortal Kombat II’s home debuts.
Shaq’s obtrude upon video games was so loathed that a gaggle of gamers decided to require action, making it their mission to destroy as many physical copies of the sport as possible.
For so long, Shaq Fu has been on every list of the “worst games of all time” that folks appear to own been conditioned to tremble uncontrollably once they hear the phrase.
4 Rogue Warrior
After the success of the recent Warfare 2 in 2009, we were all still reeling.
So, what can be better than a terrific third-person military stealth game? That’s not the case with Rogue Warrior.
Rogue Warrior may be a game that follows the unlikeable real-life Richard Marcinko on a fake expedition to an Asian nation to revenge fallen friends and stop missiles, or something along those lines.
5 South Park
At its peak, South Park was a juggernaut in merchandising and tie-ins. As a result, South Park needed to release a game, and it needed to release it quickly.
South Park’s debut computer game was a simple first-person shooter with much of the series’ charm and potty-mouthed humor, using the Turok engine.
The fact is that South Park is ugly and restricted broad because it was released so quickly to the general public. Levels are repetitive, as has to retry the whole game if you die attributable to an absence of checkpoints, and also, the game suffers from a severe lack of music and voiceover diversity.
On top of that, the hideously low draw distance to disguise its flaws made it unbearably uninteresting to appear at.